Universe now has a 3D-Map


I just finished implementing a 3D-Map based on the 3d-force-graph node module, wich is suprisingly easy to use, the map probably needs some polishing but it's a start

also i automated the CI workflow with a small script that pull the artifacts from AppVeyor (Windows and Linux builds) and Bitrise (OSX Builds), unpacks them and pushes them up through butler, now i just need an easy way to pull the version number from the package.json, maybe based on the commit hash?

I've also switched the protocol used for network comms from TCP to UTP (similar to TCP but based on UDP) wich *should* allow me to do stuff like UDP-Hole-Punching for NAT-Traversal in the case where two clients that are behind a NAT are trying to connect, one way would be to run a relay-server and the code for that is actually in the git repository of the project (right here), but that requires running the server on a machine that can be port-forwarded through a firewall (the relay also acts as a database-replicator and keeps an up-to-date copy of the instance database so it adds redundancy to the ... mesh? swarm? thing...)

Files

universe-linux-64.zip 75 MB
Version 2 May 20, 2018
universe-linux-32.zip 75 MB
Version 2 May 20, 2018
universe-osx-any.zip 76 MB
Version 2 May 20, 2018
universe-win-64.zip 79 MB
Version 2 May 20, 2018
universe-win-32.zip 70 MB
Version 2 May 20, 2018

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